onsdag 22 februari 2017

Structure of database


  • To make example-based simulations a database of traced video footage is needed.
  • The database will consist of example situations we have observed.
  • The examples contain a subject and the influencing factors (other agents) affecting it.
  • The properties of the agents are saved for every frame in the example (40 frames per example). 
  • The plan is to use XmlSerializer in Unity to save down the data from each example to an xml-document. 
  • The xml-document is planned to have the following structure:

Inga kommentarer:

Skicka en kommentar