- To make example-based simulations a database of traced video footage is needed.
- The database will consist of example situations we have observed.
- The examples contain a subject and the influencing factors (other agents) affecting it.
- The properties of the agents are saved for every frame in the example (40 frames per example).
- The plan is to use XmlSerializer in Unity to save down the data from each example to an xml-document.
- The xml-document is planned to have the following structure:
onsdag 22 februari 2017
Structure of database
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